Assassin's Creed Shadows Has the Longest Development Cycle in the Series

Assassin's Creed Shadows The next main entry in Ubisoft's long-running game open world historical stabbing marathon seriesThe massive game is set to launch later this year, and when it does, it will have the longest development cycle in the series' nearly 20-year history.

Announced as “Assassin's Creed Red” in 2022, Shadows It is the first main film in the series to be set in Japan, something fans have been asking for for a long time, and features two main characters.You've probably heard this from a small but angry segment of'un The internet has been screaming about this lately.) Ubisoft Quebec, the same studio behind 2018 Assassins Creed Odyssey and 2015s Unionstarted working on it Shadows In 2020. That means it will have been in development for four years by the time it arrives in November, which is longer than usual.

In an interview GamesIndustry.biz, Shadows Lead producer Karl Onnée explained that developing games over long periods of time like this is about a balance between “time and cost.” And he said the real path to success is through iteration, which takes time.

“The more time you have, the more iterations you can do,” Onnée said. “Yes, you can put more people on a project and do it in less time, but that doesn’t give you more time to iterate, because it takes time to get feedback from your players, from your team… and then see what works, what doesn’t and how to improve.”

According to the producer, four years offers “the right balance to get from concept to production and get the feedback needed to adapt.”

How Assassins Creed Mirage It helped Shadows

Onnée explained an example of repetition: Shadows smaller, well-received last year Assassins Creed Mirage. This game transformed the series into a more stealth-focused adventure; something the developers have been working on Shadows noted and built upon.

“We playtest with people from different places at different stages during production,” he explains. “We look at what works and what doesn’t, and we also look at playtesting Mirage and see what people like. We knew we were going for privacy Shadows“And so we saw what they were doing and learned from that. Instead of going our own way, we said, 'Let's use what they did and let's build on it.'”

Ubisoft

Ubisoft producer, all teams working on various games Assassin's Creed Games are “part of the brand” and it's important for all studios to communicate with each other to avoid “re-doing things”.

“Making games is hard, it takes a lot of time and passion, and you want to avoid doing the same things differently,” Onnée said.

“You want to build on your work and improve it. We have a lot of conversations with other teams to make sure that if we’re doing similar things, we can collaborate and account for it if they want to do something later. That’s what we’re doing in our new Anvil pipeline, where the tech teams work together. When we build new features, we make sure that those features are available for all projects. We’re constantly building and improving.”

Assassin's Creed Shadows PS5 coming to Xbox Series X/Sand on PC on November 15.

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