Fallout London's Major Update Finally Weakens Its Deadly Foxes

Fallout: London may not be official Fall out The game, developed and published by Bethesda, has still proven to be a huge hit. And last month, the massive free mod has received its first major update, which tweaks a few things and weakens the deadly fox packs roaming post-apocalyptic London.

After a long wait and last minute delay due to a major event Collapse 4 update, Fallout: London Launched for free on July 25The “game” is technically a free, fan-created mod. Collapse 4 On PC, but it feels like a new game from Bethesda. And despite the reception Fallout: London The overall response has been positive, with complaints about crashes and annoying bugs, but a recent update should help balance the mode.

Good Old Games, which is working with modders to distribute the mod on August 9th Result: London, confirmed in a press release It has been confirmed that the game's first major update is now live, with over 500,000 copies of the mod having been downloaded in the first 24 hours.

There's something I noticed right away in the long patch notes Foxes have been nerfed a bit in this update. This is good for news a lot of, A lot Players Complainants about being attacked And killed by these furry little bastards while playing Result: London.

Some fans had begun joking that they were worse than the infamous episode of the series. Death Claws.I wouldn't go that far, but if a pack of foxes show up at the wrong time, like after a fight or when you're low on ammo, they can kill you right away.

Another positive change is the reduction in radiation damage you take per second while swimming in the game's water. Previously, it was an incredibly high 250 radiation per second, which basically meant you would die if you fell into the water. Now, London's The water only gives off 169 rads of energy per second, which is high enough to be careful, but not enough to instantly kill you if you fall off a platform.

These all seem like good changes to me and I'm excited to get back to work. Fallout: London coming soon. I hope it stops crashing for me too. Here are the full patch notes for this update:


Quest Fixes:

  • “Broken Angel” —Fixed an issue with how player health was handled after a train crash. This was disproportionately reducing the maximum health of characters that already had high health or stamina, when it should have reduced the player's health or stamina. flow HP instead.
  • We've made the effects of “Lab Rat” and “Railway Spine” ailments more severe (though they will still be slightly easier), as early game balance was inadvertently built around this bug.
  • “Kharibdis” — Added The Ferryman to the PlayerFriendFaction, allowing for a few more accidental hits. The Ferryman and Sushi are now also added to the PlayerAllyFaction when fighting leeches.
  • After speaking to Rachel in the market the auxiliary entrance is now locked to “Novice”, this is to ensure the quest marker points to the main entrance at the start of the next quest.
  • “Paradise Killer” — Added quest markers to important keys in the Bank of England. Temporary fix for an issue where ambient music would be permanently disabled when people were passing through Angel Station Lab in their saves.
  • You will need to reload before entering the lab for this to work. If you triggered this in your save, check the solutions channel on Discord. A proper fix is ​​coming in the next update.
  • “Parliament of Fools” —Making the H4N-24RD unhackable.
  • “Babies of the Deep” — Now the first note you pick up indicates the correct place.
  • “The Swan and the Mitre” — Ricky no longer dies when you pass the intelligence test. Killing the IODs inside Swan and Mitre before the ones outside no longer breaks the quest. The quest no longer gets stuck on “Find out why Nadia's delivery was delayed”.
  • “Welcome to Vagabonds” — Johnny's Hymn book now has a quest marker
  • “Prison escape” — Quest no longer breaks if guards inside are killed. Quest no longer tells you to talk to Agatha if you open the armory after planting bombs.
  • “Arms race” — Fixed dialogue on hand.
  • “Revenge, Your Name is Anger” — NPCs now accept all types of tramp hats.
  • “Black” — Nelson is no longer protected when choosing to kill Black.
  • “Breaking the Cycle” — Nelson is no longer hostile when he returns to Swan and Mitre. Nelson no longer comes to Swan and Mitre when told to do so. Syd's memories now fail when completed
  • “No More Heroes” – Fixed the “Food for Thought” start when siding with Harvin
  • “Something Thought-Provoking” —Cannot start early anymore
  • “Rising in the East” —Giovanni's dialogues have been fixed. Stanley's dialogues have been fixed. You can now send the shipment back to Meghna. Characters no longer walk away in the middle of a conversation. Hooligans no longer have marks on them when they die. Skill checks now update based on the player's stats.
  • “Answers at Last?” — Lawrence now gives you the Crackle and Pop recipe when needed.
  • “Gordon Lives” — Fixed dialog looping in certain options
  • “Suspicion” — Fixed missing nicknames. Fixed Jeremy being able to navigate away while listening to the holotape.
  • “Mutants and Humans” — Fixed complicated dialogues.
  • “A Roar in the Waves” — Eve and Lily's dialogue bug could not be copied but a fix was attempted. Angel boss will now be hostile even if the player is an ally of Angel
  • “The Fifth Column Kick” — Added Dr. Alan Webb so killing him before the relevant quest will kick you out of the Fifth Column. Added Rachel so killing her before the relevant quest will kick you out of the Fifth Column
  • “Post-mission Kill View” —After you forward the Messenger note, he/she will no longer follow you.
  • “Memories of Syd” —More of the quest can now be completed while Direct Action or Revenge, Your Name is Rage is active. The marker no longer points to Syd when the quest cannot be progressed. 'Check for Syd in the alley' no longer points to the wrong location
  • “Pizza for Jordan” — Can no longer start early (unscrambled merchant dialogue) Can no longer get infinite pizza (sorry!)
  • “Company” — Stamina conversation check now displays correct stats
  • “Five Finger Discount” — No longer starts early when picking up items. No longer blocked by handing in Rhys
  • “Magic Milk” — Fixed dialogue incorrectly looping back to the beginning.

Gameplay/Statistics Adjustments:

  • Advantages/Features/Disadvantages — The effects of the early game “Lab Rat” and “Railway Spine” ailments are now more severe (explanation in “Broken Angel”). Additionally, when you heal one ailment, you will receive a reminder to heal the other.
  • Fixed beer mat stat multipliers.
  • Added agility boost to Corpse Cabbage tea.
  • The Aluminium Tray now has British spelling and says Aluminium instead of Steel.
  • Reduced the radiation effect of Thames water from 250 Rad to 169 Rad and removed resistors to fix a bug when using RadX.
  • Increased the duration of the cigarette effect from 30 seconds to 60 seconds.
  • Nicotine addiction debuff effects reduced from -1 AGIL and -2 END to -1 AGI and -1 INT.
  • Added the Luger silencer to the weapon nut 02 requirements.
  • Fixed the “Taunting Imperialist” talent description.
  • Empty Bwonez bean cans now weigh 0.1 grams, lighter than a full Bwonez bean can.
  • Fox base attack damage slightly reduced. Mineboat/Seawalker health overall reduced.
  • Fixed Legendary Dryads.

Various weapon changes:

  • Molotov cocktails damage reduced from 50 to 30 from the base game, and their radius reduced from 500 to 400.
  • Added Lewis rifle, MG42 and Bren to heavy weapons category.
  • The Lewis gun's plasma barrel, unlike the laser barrel, has reduced range but increased damage.
  • The EM2 has been modified to use .280 ammo.

NPC/Actor Adjustments:

  • Churchill should They no longer inexplicably turn into Dogmeat when dismissed and rehired.
  • Ladybug's name was changed to ladybug.

Item Adjustments:

  • The gas mask will no longer display debug notifications in the top left when the camera changes.
  • Added 12 new workshop items.
  • Vault suite packages have been renamed to shopping bags.
  • Cashier clothes can no longer be taken from shopping bags.
  • The name of the safe has been changed to safe.
  • Non-adjustable keys were renamed to Spanner.
  • Pneumatic Cylinder name fixed.
  • Fixed the flintlock rifle so that if you upgrade from a lower version to the laser rifle you will now have the full laser rifle effects
  • Various items added to scrap lists:
  • This is affecting various workshops, particularly Wandsworth Tennis Museum, where objects that can no longer be scrapped need to be scrapped.

Sound/Audio Settings:

  • Implemented missing dialogue.
  • Implemented missing Beefy lines
  • Implemented missing Smythe lines in later missions
  • A little reshoot for Robo-Margot has been done, fixed and dusted!
  • Fixed Gordon's misaligned dialogue!
  • Implemented missing holotape audio.
  • Fixes to audio descriptors.
  • Increased reverb on certain sound effects for more depth.
  • Added more ambient sounds.
  • Fixed Churchill's footstep sound, it should now sound less heavy.

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