For the longest time, the third-person co-op shooter Hell Divers 2 got its own chicken walkers. A term fans have been using for years to describe Star Wars' In the case of AT-ST units, the phrase “chicken walkers” refers to the legs of these bipedal robots, which appear to be quite weak and could be easily removed, as well as the way they walk. Hell Divers 2's chicken walkers (formally known as) Scout Hikers) were generally impressionable, as befits their name, but Freedom Climb updateThey've received a brand new upgrade that makes them even bigger threats.
In the past, Scout Striders had a somewhat open-ended cockpit. They could move around the sides or behind the Striders and easily cut off the bot that was maneuvering them, making them easy prey. The pilots themselves were not even powered up at all, so all it really took was a well-placed headshot and they would go down. While these Striders are still available on lower difficulty missions, there is a new armored variant that has completed the AT-ST evolution on higher difficulty levels, and it can be a bit of a pain if you don't spot its weak spot right away.
Where can you find Scout Striders?
You'll encounter regular Scout Striders on low to medium difficulty against Automatons, but the new armored variants mostly appear on the highest difficulty levels. I personally didn't encounter them until I started fighting. Quests level 8 and aboveI haven't fought them yet. the newest and most extreme challenge yetBut I think they are a complete nightmare.
The telltale sign that you're dealing with one of the new Scout Striders is pretty obvious. First of all, The cockpit will be completely closedmeans you can't detect the pilot and you can't defeat him. Secondly, and perhaps most importantly, There will be rockets on both sides that will fire at you. Yep, there's another Automaton enemy that will knock you around like a rag doll. As if there weren't enough of those already.
How to defeat the Armored Recon Strider
As with most enemy types, there is a similarity to the strategies available for the basic enemy. mostly do the trick. This means any weapon or strategy with light to medium penetration We must destroy them with sufficiently intense fire. I'm talking about Autocannons or their replacements: Autocannon Sentry, Recoilless Rifle or Rail Gun.
If you're relying on orbitals to destroy them, a simple precision strike will do the trick, but that's a waste of a good resource and there's actually a much simpler way to destroy them.
Remember those rockets I mentioned earlier? The ones on the sides of the new Scout Strider's cockpit? Well, that would definitely be it. ridiculous if You can fire and detonate rockets to put the new Armored Scout Walkers through their own medicine…
Prioritising these rockets will immediately disable the new Striders and make them look like a bit of a joke. If you've already fired and dealt some damage, popping one of these will finish the job. Alternatively, if you're confident enough with your aim, popping two of his rockets without dealing any damage to the Strider beforehand will also take him out. The choice is yours as always, Helldivers.
After all this has been said, you mostly He was ready to jump from the Terminid front to the Automatons, which couldn't have come at a better time. Both groups They are taking their game to the next levelSo we should do the same if we don't want to look like fools. Second Galactic Warpeople.