How to Take Down Helldivers 2's Wild New Rocket Tanks

Collaborative shooter Hell Divers 2 prides itself on being a challenging game. It has enemies that love to defeat players and as the difficulty level increases the more heavily armored and larger the mission, the more powerful they are. Recently Freedom Climb update has upped the ante with a new series of nightmares for him to face, the worst of which may be the brutally unfair Rocket Tanks that the Automatons have begun to unleash.

Tanks are nothing new to us Vending machinesWhile they have used them to brutally murder players in the past, they have often fired lasers and otherwise shown signs of weakness. You could be forgiven for thinking that this new variant could follow in the footsteps (or tracks) of the tanks that came before it. You would be wrong! The Automatons have released a new and improved model that will give humans a hard time, but fear not, as long as you can keep your head, you can easily take them down.

How to Find Rocket Tanks

You may first notice one of these from afar. These are easily found on the highest difficulty levels, and I first saw one starting at level 8. Rocket Tanks are basically capable of long range fire And in close-range combat, they're a pain to deal with. From a distance, they tend to point their launchers into the air and fire rockets almost like a mortar. When you're up close and personal, the tank's launcher can slice through its own armor, allowing it to home in on you and blow you to pieces.

There are two things to note in terms of appearance. The first is the obvious rocket launcher. Unlike a single-barreled gun, The Rocket Tank has horizontal rows of barrels from which missiles can be fired. Second, Rocket Tank There is no easily noticeable vent at the rear of the turret for firing. This means you shouldn't look too closely unless you want the tank or the guards around it to tear you apart.

How to Remove Rocket Tanks

As I mentioned before, the newest tank eschews some of the traditional design. In the past, tank variants featured a heat sink vent on the back of the turret, easily identified by its orange glow, which could be fired for a quick kill. Light and medium penetration weapons and a few grenades would do the job well enough, but something like an expendable anti-tank rocket launcher or Autocannon would also finish him off fairly quickly. While some of these tactics still apply, the new Rocket Tanks make things a bit more ambiguous.

Instead of an orange vent, you'll want to target the Rocket Tanks' lower back with light to medium penetration weapons. It doesn't draw attention by glowing, but is still vulnerable to light to medium penetration weapons.

As for strategies, Support weapons like the autocannon seem to work. Something agile and hard-hitting that can penetrate armor is a sure way to make sure you don't want to be around these things for too long. The funny thing is, those anti-tank mines that Arrowhead Studios has been trying to shove at players for months aren't very effective. Who would have guessed?

If you are going to take these shots up close, be sure to take something with you. Heavy armor resistant to ballistic and explosive damageOtherwise, I would emphasize keeping some distance and calling in an Orbital Precision Strike. As certain as the sun rising in the east and setting in the west, the Orbital Precision Strike strategy will wipe out the Rocket Tank and prove to be one of the most versatile strategies in the game.

Now that you know the key to disabling these new tanks, Help me! These are beating the hell out of me, and I'm afraid not enough people know how to beat them on these higher difficulty missions, which means we're eating shit. For the sake of spreading democracy, help a brother out here.

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