A former developer who worked on it older Grand Theft Auto games revealed how all the flying garbage and debris came into being GTA 3 it works and why it doesn't show up San Andreas However did featured in another controversial Rockstar game, Manhunt.
One of the best little details from 2001 open world classic Grand Theft Auto 3 and its 2002 sequel, Vice President City, all the trash and debris floating down the various streets and sidewalks. It gives the cities in PS2-era games a lot of character and makes them feel like lived-in places, full of real people and all their trash. But all that flying trash is just a huge GTA: San Andreas. So what happened? Apparently, everyone Developing the 3D era GTA games I loved all the trash flying around.
In a tweet by Obbe Vermeij on August 14,The creator, former developer of Rockstar North, is a digital street GTA 3 “He added trash” because it looked “too clean.”
“[Trash in GTA 3 is just a] “It's a single rectangle that moves occasionally with the wind. It can also be dragged by passing cars. The artists created four textures for it. Two newspapers and two leaves,” Vermeij explained.
The same system was also used as follows: Vice President Citybut with a slight change. After the players are complete a specific taskthey saw them dropping flyers from a plane, one of the four textures was replaced with these flyers. that was a detail that always caught my attention as a young kid and that's something I loved about it Vice City.
And if you're wondering why garbage sometimes goes underground GTA 3 And Vice President CityThis is due to how the debris detects the height of the ground as it moves. It only checks where the ground is when it lands, so it can sometimes drift off the map during animations.
From where GTA 3's garbage is inside Manhunt but not San Andreas
When San Andreas I remember being a bit disappointed by all this garbage when it was released in 2004 GTA 3 And Vice President City It was lacking. Sure, all the other great new stuff in Rockstar's open-world sequel was great, but I wondered where the garbage went. At the time, I thought maybe the amount of moving paper was too much for the game to handle. It turns out it was just some developers didn't like all the debris flying around.
“Not everyone on the team liked the trash. So I took it down. San Andreas Because in the end I lost the argument,” Vermeij wrote.
But the garbage appeared ManhuntA murder-focused stealth game developed by Rockstar North and released a year before S.a AndrewSo how did this happen? According to Vermeij, it was because of some GTA developers have helped “in recent months” Manhunt Took time to add back “development” and “garbage code” GTA 3.
Who knew a few pieces of trash floating in the wind could be so interesting? If you want to learn more about the PS2 era GTA Vermeij also announced the games Why did the moon change size? when drawn and discussed weird suicide NPCs San Andreas.
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