Why You Can't Control Companions in Dragon Age: The Veilguard

A group of friends you can't control are facing a large and scary dragon.

Picture: Biosoftware

One of the most surprising aspects of the upcoming project Dragon Age: Guardian of the Veil It was news that we wouldn't be able to control other party members in the action-RPG. A feature that had been a staple of the previous three main entries in the series, its removal left many wondering what had happened. according to this EdgeBecause this time the action will be much more intense.

There is no doubt about it Dragon Age The games gradually moved away from their D&D-inspired origins (pun intended). The first game played like a traditional BioWare game Dungeons and Dragons although the game takes place in the universe the company created itself. You can take control of any member of your group and start battles to capture each of them and decide their next moves. In the third game, Inquisition Courtwhile you could still control other characters, the emphasis had shifted much more towards focusing on your main character and the action. It looks like that transition is now complete.

Biosoftware

While talking Edge“From an experiential standpoint, we wanted you to feel like Rook,” BioWare's Corianna Busch told the magazine. “He's the game's pre-determined main character.” Veil GuardianThough one that you can design to look however you want“You're in this world, you're really focused on your actions,” the game's director continued. “We wanted the companions to feel like they were in control of their own actions, as fully realized characters. They're making their own decisions.”

However, that's not the only reason. (And considering how much I've connected with my own character in my previous stories, it wouldn't be the best.) Dragon Age games, only to the degree that I feel wrong (Busch also told the British magazine: Veil Guardian “It's a much higher-actions-per-minute game. It's technically more demanding on the player.” Apparently, during playtests, it was found that allowing people to control companions “didn't actually add to the experience.” In fact, it was detrimental in some ways.

From the first imagesIt's pretty clear that Veil Guardian It's a full-on third-person action game as well as an RPG, and we're all for that. But there's definitely going to be a cognitive shift, losing the ability to direct companion actions—let's just hope their AI is ready for it.

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