“Indiana Jones and The Great Circle” from Xbox and MachineGames is officially coming to PlayStation 5, it has been confirmed.
The game will initially be released on December 9 for Xbox and PC, followed by Sony's console in spring 2025, it was announced at Gamescom on Tuesday.
“We want everyone to be able to enjoy this adventure,” said game director Jerk Gustafsson in a video posted on social media. “That's why we're very excited to bring Indiana Jones and the Great Circle to PlayStation 5 players next spring 2025.”
Along with the release date, MachineGames showed new footage of the action-adventure title, which features Troy Baker as the voice of Indiana Jones. Harrison Ford's likeness is used for the game's protagonist.
Indiana Jones was announced in January 2021 and is being developed at MachineGames, the Swedish studio behind the modern Wolfenstein titles.
While the game was reportedly originally planned as a multi-platform console release, it was ultimately announced as an exclusive release for Xbox and PC, as well as a day-one title for Microsoft's Game Pass subscription service.
In what appears to be a significant shift in strategy, Xbox first announced plans in February to release more titles for PlayStation and Nintendo Switch, starting with Pentiment, Hi-Fi Rush, Sea of Thieves and Grounded.
Then at the Xbox Games Showcase in June, Microsoft announced Doom: The Dark Ages for Xbox Series X/S, PC and PS5.
Microsoft Gaming CEO Phil Spencer has said he would never rule out a game coming to another platform, and it was recently claimed that Xbox was considering releasing a newly remastered version of Halo Combat Evolved for PlayStation.
The terms of the agreement between Indiana Jones owner Disney and Bethesda were renegotiated after Microsoft acquired the studio's parent company, ZeniMax Media, for $7.5 billion in 2021.
Sean Shoptaw, Disney's head of games, told Axios last year: “Because Xbox is still one of the larger marketplaces for games, we didn't feel like we were being too exclusionary. We thought we would still reach a broad audience, and we thought it made sense financially and strategically for the game at that point.”